As an Animation Artist Intern at Riot, you will bring champions and characters to life using classic animation principles and body mechanics. You will create high-quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and creatures, and help expand the content pipeline by collaborating with designers and artists to develop new features and technologies. Applicants select a preferred product. On Teamfight Tactics, the work includes animating champions, creatures, and props while balancing animation principles with strict gameplay requirements. You will hand-key and edit animations in Maya, learn League’s proprietary game engine, and implement assets in Unreal Engine. On League of Legends, you will focus on champion animation, collaborating with animators to incorporate character lore, motivations, and identity into impactful performances. Animations are hand-keyed in Maya and implemented in Riot’s proprietary game engine. Both product teams provide an onboarding partner and team or mentor support. The internship requires full-time availability for 10–12 weeks at Riot’s Los Angeles Headquarters and authorization to work in the United States for the program’s duration. The position is not eligible for visa sponsorship. Applications close Monday, January 4th, 2025 at 11:59 p.m. PT.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Intern
Education Level
No Education Listed