Motion Graphics Art Intern - Summer 2027

Riot Games•Los Angeles, CA
•Remote

About The Position

As a Motion Graphics Artist Intern at Riot, you will create high-quality motion graphics for gameplay and systems, using motion and compositing to transform static scenes into engaging player experiences. You will collaborate with artists and designers to determine how assets and UI elements respond and transition to increase player immersion. Applicants select either League of Legends or Teamfight Tactics. For League of Legends, the intern will help bring player-facing UI and product experiences to life across in-game and around-game features. They will create motion studies and UI animatics from visual designs using tools such as After Effects and Spine, then help translate approved concepts into real-time experiences in League’s proprietary game engine, balancing visual quality, clarity, and performance. For Teamfight Tactics, the intern will contribute to in-game and around-game UI by creating animatics, designing transitions and interactive states, and visualizing full motion user flows with tools such as After Effects, Spine, and Unreal Engine. Under the guidance of the Motion Graphics craft lead, they will translate designs into real-time implementations in the game engine, with attention to performance and optimization. This is a paid, remote-only, 12-week internship. Candidates must be legally authorized to work in the United States for the duration of the program; visa sponsorship is not available. The hourly rate is USD $36.49. The internship is intended for students currently enrolled in an art, design, or related degree program who graduate during calendar year 2028.

Requirements

  • Currently enrolled in an art, design, or related degree program.
  • Graduating during the 2028 calendar year.
  • Available to work full-time hours for the 12-week internship duration.
  • Eligible and legally authorized to work in the United States for the duration of the program; visa sponsorship is not available.
  • Portfolio demonstrating an understanding of motion fundamentals such as easing, pacing, timing, and sequences.
  • Animation experience in After Effects, including plugins such as Trapcode, Element, and Lottie.
  • Experience with Photoshop.
  • Knowledge of best practices for optimized implementation.

Nice To Haves

  • Comfort working in game engines such as Unity or Unreal.
  • Experience with Spine Animation Software or similar 2D rigging software.
  • Experience with VFX authoring tools such as Trapcode or Niagara.
  • Familiarity with Figma.
  • Familiarity with 3D software such as Blender, C4D, or Maya.
  • Knowledge of League of Legends or Teamfight Tactics IP and style.

Responsibilities

  • Create UI animatics from static visual designs, following Teamfight Tactics and League of Legends quality, style, and motion conventions.
  • Work closely with the Visual Design lead and UI team to support in- and around-game features.
  • Implement animations efficiently, balancing performance and visual quality for supported PC and mobile devices.
  • Collaborate with Motion Graphics Artists, UX, Audio, Visual Design, and Engineering experts to design and bring new UI to life.
  • Reinforce product goals by enhancing the player experience through motion.
  • Balance craft and product feedback with empathy and a focus on player value.
  • Participate in Motion Graphics and Visual Design craft reviews and Community of Practice to receive guidance, build skills and confidence, and contribute a fresh perspective.

Benefits

  • Paid internship.
  • Opportunity to participate in the company 401(k) plan.
  • In-game perks.
  • Opportunity to participate in the Play Fund.
  • Intern-focused events to connect with fellow interns and Rioters.
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