As a Motion Graphics Artist Intern at Riot, you will create high-quality motion graphics for gameplay and systems, using motion and compositing to transform static scenes into engaging player experiences. You will collaborate with artists and designers to determine how assets and UI elements respond and transition to increase player immersion. Applicants select either League of Legends or Teamfight Tactics. For League of Legends, the intern will help bring player-facing UI and product experiences to life across in-game and around-game features. They will create motion studies and UI animatics from visual designs using tools such as After Effects and Spine, then help translate approved concepts into real-time experiences in League’s proprietary game engine, balancing visual quality, clarity, and performance. For Teamfight Tactics, the intern will contribute to in-game and around-game UI by creating animatics, designing transitions and interactive states, and visualizing full motion user flows with tools such as After Effects, Spine, and Unreal Engine. Under the guidance of the Motion Graphics craft lead, they will translate designs into real-time implementations in the game engine, with attention to performance and optimization. This is a paid, remote-only, 12-week internship. Candidates must be legally authorized to work in the United States for the duration of the program; visa sponsorship is not available. The hourly rate is USD $36.49. The internship is intended for students currently enrolled in an art, design, or related degree program who graduate during calendar year 2028.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Intern
Education Level
No Education Listed