Adjunct Lecturer - Game Design and Development (Continuous Posting)

University at Albany•Albany, NY
•Hybrid

About The Position

The College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) is seeking adjunct lecturers for its new and growing Game Design & Development (GDD) program. This position offers an opportunity for a dynamic educator and practitioner to contribute to a rich interdisciplinary curriculum. The ideal candidate will bring a strong foundation in game design through their teaching or training program.

Requirements

  • Knowledge of game design and development principles in one or more areas such as game programming, game art, game technology, UI/UX for games, game studies, or the business of games.
  • Ability to design and deliver effective undergraduate and/or graduate instruction in game design and development across in-person, online, and hybrid modalities.
  • Ability to integrate current professional practices, tools, or industry experience in game-related fields into academic coursework.
  • Ability to communicate effectively and foster an inclusive learning environment that supports student success within a diverse academic community.
  • Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community.
  • Applicants must demonstrate an ability to support diversity, equity, access, inclusion, and belonging relative to their role.
  • A MA, MS, MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
  • Three or more years of academic teaching or professional training experience.
  • An ongoing professional practice which includes any of the following: game or play-related work, commercial or indie game development or game-related asset production / technical art.
  • Demonstrated readiness to teach undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).

Nice To Haves

  • A terminal degree in Game design and development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
  • Experience teaching graduate courses in game design & development such as game programming, game art, game technology, the business of games, game studies, and game design.
  • Demonstrated experience or teaching in multiple modalities (in-person, online, and/or hybrid).
  • One or more years working in the game design and development industry.

Responsibilities

  • Teach undergraduate and graduate courses in game design & development in one or more areas which may include but not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.

Benefits

  • Visa sponsorship is not available for this position.
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