Exploring The Metaverse Adjunct Instructor (DAVE SCHOOL)

NATIONAL COLLEGE OF BUSINESS & TECHNOLOGYOrlando, FL
Onsite

About The Position

DAVE School is seeking a qualified 'Exploring The Metaverse' Adjunct Instructor at DAVE School in Orlando. We are seeking an experienced instructor with expertise in both game development and visual effects to join our team. The ideal candidate has a passion for teaching and a strong technical background spanning game engines, 3D modeling, compositing, and asset creation. You will guide students through project-based learning in both disciplines, ensuring they develop the technical and creative skills needed to succeed in the game and VFX industries. The course will be offered on Wednesday and Thursday afternoons/evenings.

Requirements

  • Bachelor's degree or higher with official transcripts from a post-secondary institution (Game Development, Computer Science, Digital Arts, or equivalent experience) or 3 years of industry experience.
  • Minimum of 3 years of professional work experience in game development and/or VFX.
  • Solid understanding of game mechanics, asset pipelines, and optimization.
  • One Year of College-Level Teaching Experience.
  • Strong technical proficiency in the following software: Game Development: Unreal Engine, Maya or Blender, Substance Painter, ZBrush, Photoshop; VFX: NUKE, Maya or Blender, Adobe Suite (Photoshop, Premiere Pro, After Effects), PF Track or Mocha Pro
  • Excellent classroom management, communication, and mentoring skills.
  • Ability to work effectively with diverse student populations and adapt teaching methods to different learning styles.
  • Official academic transcripts of all degrees are required. All degrees must be from institutions accredited by regional or national accrediting bodies approved by the U.S. Department of Education. Foreign transcripts may be acceptable in some cases and require a translation and evaluation of equivalency to U.S. degrees by a recognized agency.
  • For best consideration, upload your credentials along with your resume. Please redact any personal information (i.e., date of birth and social security number).

Nice To Haves

  • C++ programming in Unreal Engine
  • Version control systems
  • VR/AR development experience
  • Multiplayer networking knowledge
  • Experience with Shotgrid, Quixel Megascans, or other production pipeline tools
  • Current professional certifications or licenses in relevant areas.

Responsibilities

  • Teach courses in game development and visual effects, including Unreal Engine, Blueprint scripting, 3D modeling, compositing, and related workflows.
  • Mentor students on individual and team projects, providing constructive feedback and technical guidance.
  • Stay current with industry trends, tools, and techniques, and integrate them into the curriculum.
  • Collaborate with other instructors and program coordinators to continuously improve course content and student outcomes.
  • Evaluate student performance through assignments, projects, and assessments.
  • Support students in developing professional portfolios showcasing their technical skills in both game development and VFX.
  • Deliver engaging, hands-on lessons covering: Unreal Engine interface, Blueprint scripting, and gameplay mechanics; 3D modeling, texturing, and asset creation; Compositing, tracking, and post-production techniques; Asset importing, material creation, lighting, and optimization; Technical problem-solving and debugging across the game and VFX pipeline.

Benefits

  • Competitive Paid and Paying It Forward by Teaching in Your Community.
  • Academic programs are available every month.
  • The 401(k) plan is available to adjunct instructors after 90 days of employment.
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