This course builds off the skill sets introduced in GC Systems 1 to provide the student with a more complex understanding of computer geometry in order to examine the basic elements of computer models. Modeling, animation, lighting, texture mapping and rendering are explored within a production setting. The candidate must be well versed in ZBrush and Maya and the modeling tools within each. Also how to transfer the ZBrush Sculp over to Maya. Texturing, lighting and rendering knowledge are also necessary. Must have a BFA and experience in the field. ANIM 333: CG Systems 2
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Career Level
Mid Level