3D Generalist / Visualization Designer

Saronic Technologies•Austin, TX
•Onsite

About The Position

Saronic Technologies is seeking a curious, fast-moving 3D Generalist to join its 3D/Visualization team. The role works across the full 3D pipeline—including modeling, texturing, lighting, rendering, animation, and real-time production—to create visuals of Saronic’s vessels, systems, and environments. Work may appear in customer briefings, events, product films, and other company materials. The position is suited to an early-career designer who wants to grow, experiment with new tools, and contribute to a changing field. The designer will learn from colleagues across Brand, Industrial, 3D/Visualization, Product, and Video, and can help shape team workflows. The position collaborates with Growth, Industrial Design, Engineering, Brand, Motion, and Video to turn ideas and CAD into compelling visuals. It involves taking direction and feedback, iterating quickly, meeting short timelines, supporting events and customer demos, managing files and deadlines, communicating progress and blockers, and handling sensitive and export-controlled information according to company guidelines. The role requires working on-site and occasional travel for events and demos.

Requirements

  • 1–3 years of professional 3D experience in an in-house, studio, freelance, or equivalent setting, or an exceptional school or personal-project portfolio demonstrating an equivalent skill level.
  • A strong portfolio demonstrating end-to-end 3D work, including modeling, texturing, lighting, rendering, and animation, with attention to craft and realism.
  • Proficiency in Cinema 4D or Blender, plus a physically based renderer such as Redshift, Octane, or Cycles.
  • Experience with texturing and material tools such as Substance 3D Painter or Designer, and familiarity with procedural texturing.
  • Working knowledge of a real-time engine such as Unreal Engine or Unity.
  • Solid fundamentals in form, composition, lighting, color, and camera.
  • Demonstrated ability to learn new tools quickly, with examples of independently learning software or techniques.
  • Strong communication skills and the ability to take feedback and iterate quickly.
  • Comfort working in fast-moving, ambiguous environments with shifting priorities.
  • Ability to work on-site and travel occasionally for events and demos.

Nice To Haves

  • Hands-on experience with AI-assisted and emerging 3D workflows, including generative image and 3D tools, ComfyUI-style pipelines, and capture techniques such as photogrammetry or Gaussian splatting.
  • Experience with Houdini or other procedural and simulation workflows for water, weather, or effects.
  • Experience with Unreal Engine for cinematic, interactive, or virtual production work.
  • Compositing and finishing skills in After Effects or Nuke.
  • Experience working from CAD and engineering data, for example from SolidWorks or Rhino, including cleanup and optimization for visualization.
  • Familiarity with rendering cached simulations such as Alembic, VDB, or USD files handed off from FX artists.
  • Familiarity with OCIO/ACES color management to maintain color consistency between Cinema 4D, Unreal, and compositing.
  • Experience with Plasticity or similar CAD-style modeling tools.
  • Basic scripting or technical art skills in Python, Blueprints, or Geometry Nodes.
  • Interest in or familiarity with defense, aerospace, robotics, or maritime technology.

Responsibilities

  • Model hard-surface vessels, systems, props, and environments from engineering CAD, concept art, and reference, optimizing geometry for offline and real-time use.
  • Build clean UVs, textures, and PBR materials for use in hero renders and real-time engines.
  • Build and maintain a reusable, well-organized asset library.
  • Light and render photorealistic and stylized scenes for stills, animations, and real-time experiences.
  • Develop cinematic, accurate visual looks and optimize scenes for quality and render time.
  • Animate vessels, mechanisms, cameras, and simulated environments such as water, weather, and effects.
  • Build interactive and real-time scenes in Unreal Engine or similar tools for demos, events, and internal tools.
  • Prototype ideas quickly and refine selected concepts into finished work.
  • Stay current with emerging 3D, real-time, and AI-assisted tools; test useful techniques on projects and share learnings with the team.
  • Help develop repeatable pipelines, scene templates, and documentation to move projects from CAD to final output.
  • Collaborate with Growth, Industrial Design, Engineering, Brand, Motion, and Video to turn ideas and CAD into visuals.
  • Take direction and feedback, iterate quickly, and deliver on short timelines, including supporting events and customer demos.
  • Manage files, versions, and deadlines, and communicate progress and blockers early.
  • Handle sensitive and export-controlled information responsibly and follow company guidelines for what can be shown and shared.

Benefits

  • Comprehensive medical insurance; Saronic pays 100% of the employee premium and 80% of dependent premiums.
  • Dental and vision insurance; Saronic pays 100% of the basic-plan premium for employees and 80% for dependents.
  • Generous paid time off and holidays.
  • Paid maternity and paternity leave.
  • Competitive, industry-standard salary with opportunities for performance-based bonuses.
  • 401(k) plan with company match.
  • Stock options.
  • Basic life insurance and short- and long-term disability coverage.
  • Discounted pet insurance options, including a 24/7 telehealth helpline.
  • Free lunch benefit and unlimited free drinks and snacks in the office.
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