3D Game Artist, Platform Architecture

Apple•Santa Clara, CA

About The Position

As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design. Perform research necessary to support visual development. Develop and concept visual styles and build prototypes. Create and compose believable 3D environments that run smoothly. Collaborate closely with the artists, designers and engineers to define the look of our projects.

Requirements

  • Bachelor’s degree or equivalent job-related experience.
  • Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
  • Experience with look development.
  • Experience with industry-standard 3D software packages.
  • Experience with physically based material workflows.
  • 10+ years of experience working as a 3D artist in the games industry.
  • Contributed to the development of two or more shipped games, PC or console.
  • Strong artistic foundation in design, composition, color and lighting.
  • Strong understanding of asset workflows in all stages of production.
  • Strong narrative and environmental storytelling skills with regards to set dressing and world building.
  • Passion for games.

Nice To Haves

  • Shipped AAA games.
  • Expertise in 3D environment art.
  • Experience concepting, lighting, and animating 3D environments.

Responsibilities

  • Developing content, features and workflows for all phases of production using the bespoke engine and its tools.
  • Adopting a broad range of styles from realistic to highly stylized based on goals and direction for a given project.
  • Producing art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
  • Performing research necessary to support visual development.
  • Developing and conceptualizing visual styles.
  • Building prototypes.
  • Creating and composing believable 3D environments that run smoothly.
  • Collaborating closely with artists, designers and engineers to define the look of our projects.
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