3D Digital Sculptor

Funko•Burbank, CA
•Onsite

About The Position

The 3D Digital Sculptor creates 3D assets for Funko product lines exclusively in ZBrush, applying Funko’s brand aesthetic, rules, and stylization with minimal art direction. The role collaborates daily with Designers, Sculptors, Packaging Artists, Project Managers, and other teams to support efficient production of toys and collectibles. The Sculptor is expected to understand basic factory limitations and molding processes and to carry products through the toy and collectibles production process. This position reports to the Art Director and is based onsite in Funko’s Burbank, California, or San Diego, California office. Applicants must submit a portfolio demonstrating applicable skills to be considered. The listed base salary range is $31.54–$39.42 per hour in the selected city; compensation may vary based on qualifications, skills, competencies, experience, and location. The role may also be eligible for discretionary bonuses or incentives and restricted stock units. Funko offers benefits and a 401(k) plan with company matching contributions.

Requirements

  • At least 2 years of related experience as a Digital Sculptor working on toys.
  • Advanced sculpting proficiency in ZBrush.
  • Proficiency in hard-surface sculpting using ZModeler in ZBrush.
  • Thorough understanding of real-world measurements in ZBrush and how they translate to physical products.
  • Basic to intermediate proficiency in Adobe Creative Suite, primarily Illustrator and Photoshop.
  • Strong planning, research, organizational, and time-management skills, including the ability to manage multiple ongoing projects.
  • Creative vision and strategic thinking, with the ability to apply both to the work.
  • Digital Art education or equivalent relevant experience.
  • Strong written and verbal communication and collaboration skills, and ability to work effectively in a team.
  • Ability to work in a fast-paced, frequently changing environment.
  • Portfolio demonstrating applicable skills; applicants who do not submit one will not be considered.
  • Strong interest in and knowledge of pop culture and entertainment.
  • Solid understanding of Funko brands, product lines, form factors, and stylization.
  • Basic understanding of factory limitations and molding processes in toy collectible creation.

Nice To Haves

  • 3D printing experience.
  • Genuine interest in developing and growing within a toys and collectibles team.

Responsibilities

  • Create 3D assets for multiple product lines, styles, and rulesets.
  • Create turn sheets and pad print art vectors when needed.
  • Support quality control throughout production to ensure accurate, consistent, high-quality final products.
  • Assist with new development requests.
  • Take ownership of assigned work and deliver carefully considered, thoroughly checked sculpts.
  • Work independently with minimal oversight from Art Directors and Leads.
  • Create sculpts directly when concept art is unavailable, using research and product knowledge.
  • Carry products through the full production process across Funko toy and collectible lines.
  • Collaborate and communicate with teams including Designers and Production Managers to help ensure product quality.
  • Coordinate efficiently and communicate openly to support handoffs between pre- and post-production Artists and other departments.
  • Manage multiple projects and a large, diverse workload while maintaining attention to detail.

Benefits

  • Competitive compensation package
  • Full benefits
  • 401(k) plan with company matching contributions
  • Potential eligibility for discretionary bonuses or incentives
  • Potential eligibility for restricted stock units
  • Creative work environment
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