3D Developer / Game Developer

Code Plus IncFort Gregg-Adams, VA
Onsite

About The Position

The 3D Developer / Game Developer supports Army training and education initiatives by designing and developing interactive 3D educational software. This role works closely with on‑site Subject Matter Experts (SMEs) at Fort Lee to plan, design, and deliver real‑time 3D applications that meet instructional objectives. The developer applies advanced 3D modeling, real‑time optimization, and game‑engine development techniques to create high‑performance, multi‑platform training solutions.

Requirements

  • Experience developing 3D applications or games using real‑time engines.
  • Strong proficiency with Autodesk 3D Studio Max and/or Maya.
  • Experience with Unity 3D, including asset integration and scripting.
  • Knowledge of real‑time performance optimization and low‑polygon modeling techniques.
  • Strong attention to detail and ability to translate requirements into functional 3D solutions.
  • Ability to work collaboratively with SMEs and cross‑functional development teams.

Nice To Haves

  • Experience developing WebGL‑compatible 3D applications.
  • Experience supporting Army or DoD training environments.
  • Familiarity with instructional or simulation‑based software development.
  • Experience developing UI systems in Unity.

Responsibilities

  • Participate in preliminary project discussions and planning sessions with Subject Matter Experts to define goals and requirements for final training deliverables.
  • Design and develop 3D educational software in collaboration with on‑site experts at Fort Lee.
  • Create real‑time 3D assets, including modeling, texturing, and rigging, optimized for training and simulation use.
  • Develop low‑polygon 3D assets and texture atlases suitable for deployment on the WebGL platform.
  • Use Autodesk 3D Studio Max and Autodesk Maya to develop optimized 3D models and assets.
  • Prototype and code functional applications for multiple platforms.
  • Integrate developed 3D assets into the Unity 3D game engine as .fbx files.
  • Implement scripting solutions within Unity to support application logic, interaction, and behavior.
  • Develop and implement User Interface (UI) elements using the Unity Canvas System.
  • Support testing, debugging, and optimization of applications to ensure performance, usability, and reliability.
  • Collaborate with instructional designers, developers, and stakeholders to ensure project goals and training objectives are met.
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