3D Artist (5-month contract)

Blackbird Interactive
•Remote

About The Position

Blackbird Interactive is hiring a 3D Environment Artist to work on a co-developed third-person sci-fi action title built in Unreal Engine. The artist will collaborate with artists, designers, and developers to bring a cohesive game universe to life, taking work from interpreting concept art through delivery of final in-game assets. The role focuses on high-quality 3D modeling and texturing, with modular environment art experience across structures, props, and organic assets. This is not a lead role, but the successful candidate will be proactive, collaborative, and able to own significant asset responsibilities and translate artistic direction into polished work. The studio is remote-first and offers flexible work arrangements. Candidates must be legally eligible to work in Canada and reside in Canada. This is a five-month contract. The stated salary range is $80,000–$90,000 per year.

Requirements

  • At least 4 years of industry experience.
  • Demonstrated ability to create high-quality 3D environment art assets for games.
  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
  • Experience creating and executing modular environment art within a game engine.
  • Proficiency with Substance Painter and/or Substance Designer.
  • Experience working collaboratively with Art Directors and cross-disciplinary teams.
  • Must be legally eligible to work in Canada and reside within Canada.

Nice To Haves

  • Sculpting skills for natural forms, organics, and foliage.
  • Experience with the Unreal Engine PCG system.
  • Passion for science fiction and action games.
  • Interest in worldbuilding, cinematics, or visual storytelling.

Responsibilities

  • Work with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game through a technical Unreal Engine pipeline.
  • Create high-quality hard-surface assets, including props and environmental set pieces.
  • Produce clean, efficient models and materials suited to real-time workflows and optimized for gameplay needs.
  • Collaborate with design, animation, and technical art on rapid iteration of concepts, prototypes, and final assets.
  • Consistently deliver polished, production-ready work that enhances the overall quality bar.

Benefits

  • Remote-first workplace with flexible work arrangements.
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