XDev Props Intern- Undergraduate

Insomniac Games•Burbank, CA
•Hybrid

About The Position

Join Insomniac Games as an X-Dev Prop Artist Intern for Summer 2027 and gain hands-on experience supporting the creation of game-ready props and materials in collaboration with external art partners. The intern works alongside the X-Dev Props Manager, Art Director, and Lead Artists to support the development of 3D assets that meet the team's artistic vision and technical requirements. This includes preparing detailed image- and text-based briefs for external vendors and reviewing their work throughout production. The internship provides practical experience in prop modeling, asset review, and external art production workflows. Interns will develop technical art, written communication, and collaboration skills while learning how external development teams contribute to game production. The role is available for one of two 12-week periods: May 17–August 6 or June 14–September 3. Candidates must be available for the entire period. Relocation assistance is available for eligible candidates. Applicants must be authorized to work for any U.S. employer without requiring work visa sponsorship from SIE now or in the future. The internship offers a fixed hourly pay rate of $36.50.

Requirements

  • Be an undergraduate student at an accredited university with an expected graduation date between May 2026 and December 2029.
  • Be available for the entire 12-week internship period during one of the offered date ranges: May 17–August 6 or June 14–September 3.
  • Be authorized to work for any employer in the United States and not require work visa sponsorship from SIE now or in the future.
  • Strong modeling, baking, and UV layout skills using Maya, Max, or equivalent.
  • Strong texture and material creation skills using Photoshop, Substance Painter, and Substance Designer.
  • Experience with ZBrush.
  • Ability to review 3D assets, identify areas for improvement, and communicate clear, actionable feedback.
  • Strong written and verbal communication skills, including interpreting technical information, preparing documentation, and presenting ideas clearly.
  • Strong organizational and time management skills, including prioritizing tasks, managing multiple assignments, and meeting deadlines.
  • Ability to solve practical problems, follow written and verbal instructions, and collaborate effectively with artists and external partners.
  • Foundational mathematical skills, including percentages, proportions, basic algebra, and geometry.
  • Willingness to receive direction, incorporate feedback, and work closely with a team.

Nice To Haves

  • Experience with vehicles and weapons.

Responsibilities

  • Create comprehensive briefs using images and text to communicate asset requirements to external art vendors, with guidance from the X-Dev Props Manager.
  • Review external partners’ 3D models, textures, materials, and UVs, and provide clear, actionable feedback throughout production.
  • Support the development and optimization of props during high- and low-poly, material and texture, and final delivery stages.
  • Help guide external vendors in creating props, including hard-surface assets and materials, under the direction of the X-Dev Props Manager, Art Director, and Lead Artists.
  • Collaborate with artists to ensure block-out proxy models and reference images are available for X-Dev Props work with external partners.
  • Use Maya, Substance Painter, Substance Designer, ZBrush, and Photoshop to support asset development and review.
  • Help maintain consistent artistic style across assets while following direction from the Art Director and Lead Artists.
  • Gain practical experience with external art production, asset optimization, and communicating technical and artistic feedback throughout game development.

Benefits

  • Relocation assistance is available for eligible candidates.
  • Fixed hourly pay rate of $36.50.
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