About The Position

Join us as a Working Student AI Balancing / Machine Learning Engineer and help build the next generation of AI-native balancing pipelines and live balancing workflows for a new entry in Goodgame’s Empire franchise. You’ll work alongside producers, QA, game designers, and engineers of an established Empire-franchise team with a 200+ million-player IP. The role offers hands-on experience at the intersection of AI, balancing, live operations, and game production in a highly iterative environment.

Requirements

  • Currently enrolled in Data Science, AI/ML, Mathematics, Game Design, or a related field
  • Strong interest in AI-native workflows, automation, LLM tooling, or machine learning applications
  • Comfortable working with modern AI tools such as Claude Code, Cursor, ChatGPT, or similar
  • Analytical mindset with strong attention to detail and structured thinking
  • Interest in strategy games and balancing systems

Nice To Haves

  • Experience with game balancing, simulations, data analysis, or modding
  • Experience building small ML projects, agents, automations, or personal AI workflows

Responsibilities

  • Support balancing and simulation work across core game systems: heroes, troops, economy, progression, and events
  • Help improve and operate our AI-assisted balancing toolchain and workflows
  • Build scripts, automations, and ML-supported workflows to improve balancing efficiency and iteration speed
  • Analyze balancing data, simulation outputs, and player behavior signals to support balancing decisions
  • Work closely with game design, QA, engineering, and production on balancing topics and tooling improvements
  • Help document and structure balancing processes, prompts, datasets, and workflows for scalable AI-assisted production
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