Visiting Assistant Professor, Game Design & Technical Art

New York Institute of TechnologyVillage of Old Westbury, NY
$70,000 - $70,000Hybrid

About The Position

New York Institute of Technology's School of Architecture and Design is seeking a full-time Visiting Assistant Professor for the Department of Digital Art and Design, specializing in Game Design and Technical Art. This role is designed to support the expansion of academic programs and will involve teaching undergraduate and graduate courses, contributing to curriculum development, student mentoring, recruitment, retention, industry partnerships, and committee service. The position aims to strengthen the Game Design concentration by focusing on technical art, real-time production, and industry-facing student portfolio development, preparing students for technical artist and related roles in the game industry. The successful candidate will teach students developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies.

Requirements

  • MFA, MS, MA, or equivalent terminal/professional degree in a related field.
  • Technical knowledge and proficiency with Unity and/or Unreal Engine is required.
  • Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines.
  • Must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Nice To Haves

  • A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred.
  • Prior teaching experience at the college level is preferred.
  • Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
  • Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
  • The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Responsibilities

  • Teach courses in game design, technical art, real-time production, interactive media, and related areas.
  • Teach areas including game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
  • Help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways.
  • Support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Benefits

  • Competitive compensation and benefits program
  • Generous paid time off
  • Holidays
  • Tuition remission
  • Retirement plans with employer contributions
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