Video Game Engine Programmer

Wizcorp
Hybrid

About The Position

Wizcorp is looking for Game Engine Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience, we’ll find the most suitable role within our teams. This position requires you to reside in Japan during your employment with Wizcorp.

Requirements

  • A few years of work experience working with custom engines and have released games on consoles
  • Live and breathe C++
  • Deep-dive into the engine architecture itself to make improvements
  • Ability to write clean, readable, performant code and design the architecture around it
  • Excellent debugging and optimization skills
  • Excellent written and verbal communication
  • Knowledge of existing optimization techniques
  • Focus on performance and performance analysis
  • Strong math skills
  • Willingness to work as part of a team and contribute to technical discussions
  • Eager to both provide and receive constructive feedback for continual growth
  • Strong software development skills, design theory, and development processes
  • Strong personal time management
  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience
  • For Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engine
  • For overseas-based candidates: 7 + years of professional software engineering experience, and 5+ years of professional experience developing custom engine
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
  • Strong experience with C++ and proficiency in C# (WPF)
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.)
  • At least conversational Japanese proficiency - JLPT N3 or above
  • English proficiency (ability to read, write, and discuss technical matters)
  • Reside in Japan during your employment at Wizcorp

Nice To Haves

  • Creation of Rendering engines
  • Implementation of Animation specific tools
  • Development targeting PlayStation platforms
  • Development targeting Microsoft platforms
  • Familiarity with other target platforms (Nintendo, PC, mobile)
  • Experience with some of the following languages: Ruby, Python, shell scripting (Bash, PowerShell, etc.)
  • Experience with other game engines such as Unreal, Unity, proprietary engines, or others
  • At least 3 years of experience in the video game industry
  • Worked on at least 1 released game

Responsibilities

  • Estimate own tasks and deliver them in a timely manner
  • Write clear, maintainable code that passes review by other senior engineers
  • Raise all blockers when they arise to the project lead
  • Test and document provided solutions to allow other developers to review and learn
  • Implement and uphold software engineering best practices for the full software development life cycle
  • Take ownership of large areas of the code base and large complex features
  • Take ownership of mission-critical areas of the codebase
  • Coordinate with members outside of the engineering team to deliver features in a timely manner
  • Determine large feature feasibility and propose solutions
  • Provide solid programming expertise to deliver large features and architecture suggestions
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation
  • Develop systems and related utilities for custom proprietary engines
  • Integrate a rendering engine that fits well within the existing codebase
  • Make architectural changes to the codebase in order to accommodate new engine features in a clean and extensible manner
  • Work on save data management, job system, memory management or any development support feature
  • Design, test, and debug own code without assistance from other engineers
  • Break down large features into engineering tasks and work with other engineers to complete them
  • Decipher and understand complex systems
  • Mentor engineers in engine development best practices
  • Develop system with a strong focus on optimization and performance
  • Work on different parts of a game engine (Rendering, Animation, Audio,...)

Benefits

  • Monthly allowance for home office equipment and supplies (15,000 JPY/month)
  • Private language tutoring (Japanese and/or English)
  • Commute fees (however, train passes are not reimbursed)
  • Social insurance
  • Parental leave
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