This position is part of a talent pipeline, meaning it's not tied to an immediate vacancy but is for proactively building a pool of qualified candidates for future hiring needs. The role supports GameSim production teams, a game development studio that partners with clients to build games across PC/console. GameSim values craftsmanship, collaboration, and producing work they are proud of. Liquid Development, the hiring entity, is the largest outsourcing art studio in North America, known for contributing to AAA titles. The VFX Artist role requires strong real-time effects skills, technical judgment, and potential for growth into lead responsibilities. The ideal candidate enjoys creating high-quality visual effects while helping teams stay aligned, organized, and efficient. Responsibilities may include hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration. Adaptability, strong fundamentals, a practical production mindset, and the ability to translate creative direction into executable effects work are essential due to the varied nature of projects. This is a hands-on production role with opportunities to guide VFX quality, mentor artists, and grow towards lead responsibilities.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed