About The Position

Homa is a global mobile game developer and publisher. This role is for a Lead VFX Artist joining a highly ambitious team working on a new mobile RPG game currently in active development. The team is lean, offering high ownership and impact. The Lead VFX Artist will play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage. This position reports directly to the Art Director and collaborates closely with developers, UI/UX, and fellow artists in an iterative and feedback-driven environment. The mission is to shape the visual identity and game feel of a new mobile RPG title by owning the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable. The ideal candidate is a Senior VFX Artist with strong mobile gaming experience, a deep understanding of gameplay readability, impact, timing, and visual feedback systems, combining artistic excellence, strong Unity implementation skills, production pragmatism, and a collaborative mindset. They should be comfortable working fast in a live production environment and thrive in small, ambitious teams with high ownership and direct impact. Homa prioritizes talent, energy, and determination, fostering a culture of humility, curiosity, focus, and ambition.

Requirements

  • Strong experience creating and implementing real-time VFX directly inside Unity
  • Excellent understanding of animation fundamentals such as timing, spacing, readability, anticipation, and impact.
  • Experience shipping or significantly contributing to mobile games
  • A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel
  • Experience working collaboratively with developers, designers, and artists in fast-paced production environments
  • A proactive mindset with high ownership and strong attention to detail
  • Comfort receiving and giving feedback in highly iterative creative environments

Nice To Haves

  • Experience with Spine
  • 3D skills in Blender or similar software
  • Knowledge of mesh-based or technical VFX workflows
  • Experience improving pipelines or exploring new VFX workflows inside Unity
  • Experience working on RPG, action, or hero-based games

Responsibilities

  • Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems
  • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups
  • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines
  • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality
  • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish
  • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion
  • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project

Benefits

  • Comprehensive Benefits (insurance, meal vouchers, public transport, gym memberships, and more, depending on location)
  • Paris HQ Access (desk at private office in WeWork building with WeWork perks)
  • Coworking Access (access to WeWork spaces throughout Europe with perks)
  • Global Team (collaborate in English with talent from 35+ countries)
  • Team Gatherings (occasional team gatherings, off-site retreats/Workations)
  • Performance Reviews (every six months for progress reflection, achievement recognition, and goal alignment)
  • Equipment Support (home office setup allowance if working remotely)
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