UI Technical Artist

LevelAustin, TX

About The Position

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. They combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. Level supports what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. They are building rewarding and motivating learning experiences for students, tools that fit naturally into instruction for educators, and activities that help kids catch up or get ahead for parents. The company is committed to helping every person maximize their potential. They are looking for a UI Technical Artist who thrives at the intersection of design and engineering, crafting polished, performant user interfaces and bridging the gap between high-fidelity design work and real-time in-engine implementation. The ideal candidate should be comfortable wrangling shaders and texture atlases as well as refining prototypes in Figma.

Requirements

  • Design tooling expertise. Deep, hands-on proficiency with Figma's advanced feature set, including variables, design tokens, shared library management, and high-fidelity prototyping.
  • Rendering knowledge. A solid understanding of how UI is rendered in real time from texture creation and export pipelines to material/shader authoring and layout systems.
  • Motion design sensibility. Demonstrated ability to build animations that guide the user's eye, communicate state changes, and add polish and personality to interfaces.
  • Collaborative mindset. Comfort working alongside engineers, designers, and art directors to translate creative vision into technically sound, shippable UI.

Nice To Haves

  • Experience working in the Godot engine.
  • Familiarity with simple 3D modeling tools (e.g., Blender, Maya).
  • Hands-on experience with particle systems for UI effects or in-game visuals.
  • General coding proficiency (GDScript, HLSL/GLSL, or similar) that allows you to prototype, troubleshoot, and extend UI systems independently.

Responsibilities

  • Author and maintain scalable UI systems in Figma using variables, design tokens, shared libraries, and interactive prototypes.
  • Build and export production-ready UI textures, leveraging techniques such as 9-slicing, mip-mapping, and appropriate sampling methods to ensure crisp, efficient rendering in-engine.
  • Develop and iterate on UI materials and shaders to achieve the desired visual fidelity at runtime.
  • Implement flexible, responsive UI layouts that adapt gracefully across resolutions and aspect ratios.
  • Design purposeful motion crafting intro, transition, and outro animations that reinforce continuity, impact, and meaning throughout the player experience.
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