The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.). This role involves understanding game design documents, supporting graphic designers, designing and implementing menu and interface systems, providing tools for UI systems and debugging, investigating UI frameworks, prototyping interaction concepts, iterating based on feedback, integrating designs and animations, providing hooks for animations and sound, understanding technical limitations, collaborating with designers and artists, ensuring UI meets requirements, maintaining skill sets, overseeing UI modules, optimizing UI code, interacting with departments, challenging game design and UX, developing automated tests, understanding ergonomics and UX principles, and applying knowledge of localization and accessibility features.
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Job Type
Full-time
Career Level
Mid Level