As a Tools Programmer within the Quality Foundation team, you will contribute to the development and operation of one of the most widely used services at Ubisoft. Our project consists of a set of microservices that support the collection, transport, aggregation, analysis, and visualization of crashes and bugs across our games at an ever-growing scale. Our mission is ambitious: to transform the product from a monolithic architecture into a decentralized, resilient, event-driven ecosystem, while continuing to improve and expand its features. Our current goals include: Covering GPU crashes, Automatically grouping similar crashes and bugs, Modernizing user interfaces. If you enjoy working in technically complex environments, large-scale backend development, and tackling distributed architecture challenges, this team is for you.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed