Tools Engineer - User Interface (Retro Studios)

NintendoAustin, TX
Onsite

About The Position

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

Requirements

  • Proficiency building Windows desktop applications with C# / WPF
  • Strong understanding of MVVM patterns
  • Ability to design intuitive, user-friendly GUIs

Nice To Haves

  • Understanding of UI/UX principles
  • Knowledge of internal WPF implementation details
  • Experience creating new, reusable UI controls
  • Previous GameDev experience
  • Familiarity with build pipelines
  • Familiarity with workflows needs of different departments.

Responsibilities

  • Develop, maintain, and support Windows PC applications and libraries used for game content creation
  • Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
  • Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
  • Proactively engage with implementers to surface, document, and address pain points
  • Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
  • Quickly learn and navigate unfamiliar codebases with minimal documentation
  • Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
  • Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
  • Estimate work and contribute to team iteration planning
  • Continuously expand technical knowledge by working across new areas of the toolset
  • Contribute as a member of the broader engineering team to meet project and studio commitments
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