Atomic Theory, part of the Rocket Science Group, is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Engaging players through thoughtful, well-crafted game systems is at the heart of our design philosophy. As a Technical Game Designer, you'll sit at the intersection of design and engineering, owning the implementation and technical execution of gameplay systems in Unreal Engine 5. You'll be equally comfortable shaping a design vision on paper and bringing it to life through Blueprints, data-driven tooling, and close collaboration with engineering teams. This role is ideal for experienced designers who thrive on iteration and love getting deep into the engine, whether prototyping combat systems, tuning game economies, or building robust live-service features. You will work in collaborative co-development environments, partnering with our clients and internal teams to deliver high-quality gameplay across a range of AAA projects.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed