Contract Technical Cinematic Designer

Mob Entertainment
Remote

About The Position

Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join their team and help bring their narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement.

Requirements

  • 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
  • Expert proficiency with Unreal Engine and Level Sequences.
  • Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
  • Demonstrated ability to create visually compelling cinematic sequences in-engine.
  • Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
  • Excellent communication and cross-disciplinary collaboration skills.
  • A strong portfolio or reel showcasing cinematic work in Unreal Engine.

Nice To Haves

  • Strong grasp of cinematography principles and camera direction.
  • Familiarity with performance capture workflows and facial animation systems.
  • Passion for storytelling and a deep understanding of game narrative design.
  • Proficiency with setting up scenes and exporting animations from Maya.
  • Experience with version control systems such as Perforce or Git.

Responsibilities

  • Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions.
  • Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
  • Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
  • Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
  • Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
  • Work with audio teams to sync VO, SFX, and music with cinematic sequences.
  • Provide technical mentorship and documentation for cinematic workflows and tools.
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