Homa is a global mobile game developer and publisher. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads. We built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. The Technical Artist will join the Art team on the game 'All in Hole'. Reporting directly to the Art Director, you'll collaborate closely with artists, game developers, designers, and QA to ensure that visual quality, technical excellence, and production efficiency come together seamlessly in every feature we ship of the game. The mission is to transform visual concepts and assets into high-quality, production-ready experiences inside Unity, ensuring they are pixel-perfect, optimized for mobile performance, and scalable for long-term development.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed