Technical Artist / Artiste Technique

LudiaMontreal, QC
Hybrid

About The Position

As a Technical Artist, you will play a key role at the intersection of Art and Programming, contributing across multiple games and projects within the studio. You will develop and optimize the pipelines, tools, and shaders used by our Art teams, ensuring alignment with the artistic direction while meeting the performance constraints of mobile games. You will also support artists with asset integration and technical troubleshooting, communicating clearly to ensure the team understands your solutions. Comfortable navigating both artistic and technical challenges and curious about emerging technologies, you bring pragmatic solutions tailored to project needs. Depending on your level of experience, you may take ownership of more complex initiatives and contribute to evolving Technical Art practices across the studio.

Requirements

  • 3+ years of experience in Technical Art, with Unity (or Unreal) and a solid understanding of 2D/3D pipelines.
  • Mobile game development experience is essential.
  • Experience with graphics optimization, profiling, and shader creation/modification for mobile platforms.
  • Solid understanding of real-time rendering concepts, including lighting, textures, visual effects, and particle systems.
  • Scripting skills in Python and C#, and familiarity with tools such as 3ds Max, Unity, Photoshop and Figma.
  • Strong visual eye to ensure technical solutions remain aligned with the artistic direction.
  • Experience with version control systems such as Git or Perforce.

Nice To Haves

  • Analytical mindset, autonomy, and the ability to navigate both artistic and technical challenges.
  • Excellent communication skills; bilingualism in French and English is an asset.

Responsibilities

  • Ensure the right balance between visual quality and performance by optimizing assets, shaders, and visual effects for mobile constraints.
  • Perform regular profiling and collaborate with artists and programmers to diagnose and resolve technical issues.
  • Design tools, scripts, and pipelines (Python, C#) to automate art production workflows.
  • Create and optimize shaders and materials, and document standards and best practices.
  • Act as a bridge between Art and Programming, translating creative needs into technical solutions.
  • Support and train artists on tools and pipelines, and share knowledge across projects.

Benefits

  • Competitive pay
  • Day-one benefits
  • RRSP match
  • Generous vacation
  • Mobile days
  • Training
  • Mentorship
  • Workshops
  • Career opportunities in gaming
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