Technical Artist, Character

AGBOLos Angeles, CA
$90,000 - $110,000Onsite

About The Position

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of their characters. This role involves ensuring characters look and move as intended by partnering with Character Artists, Animators, Riggers, and Engineers. The studio, founded by Anthony and Joe Russo, is an artist-led independent studio focused on film and television, with a growing presence in immersive, interconnected worlds across media, including recent projects like Everything Everywhere All at Once and the Extraction universe.

Requirements

  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media.
  • Deep knowledge and experience working in Unreal Engine 5 – Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills – rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Nice To Haves

  • Experience working on and shipping AAA preferred.

Responsibilities

  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Benefits

  • The typical base salary for this position ranges from $90,000-$110,000 annually.
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