Technical Artist: Avatar Systems

GeniesLos Angeles, CA
Hybrid

About The Position

Genies is an AI avatar technology company powering the visual and embodiment layer for AI. Through the Genies SDK, their proprietary avatar framework brings AI to life as fully realized AI personas that look, think, behave, and play like living identities. Genies powers AI companion, NPC, and agent use cases across enterprise, consumer, creator, entertainment, and gaming. Genies has raised $200M from Silver Lake, BOND, and Bob Iger. Genies is built on the belief that every website, app, game, brand, and human will have an AI persona. Genies is seeking a Technical Artist: Avatar Systems to help build the next generation of avatar creation tools. This role blends deep expertise in character rigging, geometry processing, and real-time pipelines with experience in AI-assisted workflows. You’ll advance the development of modular avatar systems and scalable pipelines that enable highly customizable, production-ready avatars across platforms, working at the intersection of art, engineering, and machine learning.

Requirements

  • 10+ years of experience in Technical Art, Character TD, or similar roles
  • Strong programming skills in Python and C++
  • Deep experience with character rigging, skinning, and deformation systems
  • Experience transferring rigging data across meshes (skin weights, blend shapes, UVs, textures)
  • Strong foundation in 3D math, linear algebra, and mesh topology
  • Proven experience building scalable, production-grade pipelines and tools
  • Experience applying procedural and machine learning techniques to 3D workflows, including computational geometry and implicit/neural representations (e.g., SDFs, Gaussian splatting)
  • Experience applying USD composition concepts (layering, references, payloads, variants) within asset pipelines and workflows
  • Experience working cross-functionally with engineering, ML, art, and product teams

Nice To Haves

  • Familiarity with open-source geometry processing libraries (Python/C++)
  • Experience with 2D/3D segmentation, feature detection, and pose estimation
  • Experience with procedural dynamics systems (cloth, secondary motion)
  • Familiarity with AI-based 3D generation (diffusion, GANs, VAEs, etc.)

Responsibilities

  • Design, build, and extend avatar systems using modular components, automated rigging, and AI-assisted workflows
  • Develop and scale cloud-based rigging and deformation systems for interoperable avatars and assets
  • Apply procedural and machine learning techniques to solve complex problems in asset creation, processing, and customization
  • Integrate generative AI into internal and public-facing 3D content pipelines
  • Partner with ML engineering, art, and product to prototype and ship tools and workflows across mobile, browser, and game engine environments
  • Define technical standards, benchmarks, and best practices across systems and pipelines
  • Mentor senior team members and drive technical direction across projects

Benefits

  • Competitive salary and equity packages
  • Comprehensive health, dental, and vision insurance
  • Unlimited PTO
  • Parental leave
  • Monthly wellness reimbursement

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

101-250 employees

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