About The Position

Magic Media is seeking an experienced Technical Animator / Rigger to join an undisclosed game project. The role is remote and project-based, with work aligned to CET core hours. The successful candidate will be fully embedded within the client’s internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya, with high-quality deformation and Unreal Engine integration. The position involves building and maintaining character rigs using mGear, working with existing biped rig templates, and creating character skinning and anatomical deformation. It also includes skinning costumes and outfits, rigging props, vehicles, and mechanical elements, and supporting rig integration in Unreal Engine. The role requires close collaboration with artists, leads, and production through daily cross-discipline work, reviews, and iteration. The engagement is project-based and remote, with the possibility of long-term engagement. Magic Media describes opportunities to work on varied projects, develop skills and career, receive ongoing training, and work within an international, inclusive, multicultural team.

Requirements

  • At least 5 years of professional experience in character rigging and technical animation for games.
  • A showreel demonstrating realistic or semi-realistic character rigging, skinning, and deformation work.
  • Strong realistic or semi-realistic character rigging skills in Maya.
  • Experience with mGear, including working with or extending existing biped rig templates.
  • Ability to work consistently during CET time-zone core hours.
  • Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration.

Nice To Haves

  • Experience with custom mGear build steps.
  • Familiarity with RBF-driven deformation.
  • Experience with MetaHuman.
  • Experience with secondary-motion workflows and physics in both Maya and Unreal Engine.
  • Passion for making and playing great games, with awareness of current titles and industry trends.

Responsibilities

  • Build and maintain character rigs in Maya using mGear, including custom build steps and biped templates.
  • Work with and extend existing biped rig templates.
  • Deliver high-quality skinning and anatomical deformation for characters.
  • Skin character clothing and outfits, addressing challenges introduced by different costumes.
  • Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement.
  • Integrate and support rigs in Unreal Engine.
  • Collaborate daily with artists, leads, and production across disciplines.
  • Participate in reviews and iterate on feedback as part of an integrated development team.

Benefits

  • Project-based remote position with the possibility of long-term engagement.
  • Opportunity to hone and improve skills by applying them to a diverse variety of engaging projects.
  • Opportunity to be part of an international group with offices worldwide.
  • Career growth and development.
  • Work closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Inclusive culture and open communication.
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