Magic Media is seeking an experienced Technical Animator / Rigger to join an undisclosed game project. The role is remote and project-based, with work aligned to CET core hours. The successful candidate will be fully embedded within the client’s internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya, with high-quality deformation and Unreal Engine integration. The position involves building and maintaining character rigs using mGear, working with existing biped rig templates, and creating character skinning and anatomical deformation. It also includes skinning costumes and outfits, rigging props, vehicles, and mechanical elements, and supporting rig integration in Unreal Engine. The role requires close collaboration with artists, leads, and production through daily cross-discipline work, reviews, and iteration. The engagement is project-based and remote, with the possibility of long-term engagement. Magic Media describes opportunities to work on varied projects, develop skills and career, receive ongoing training, and work within an international, inclusive, multicultural team.
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Career Level
Senior
Education Level
No Education Listed