Team Lead Level Designer

UbisoftMontreal, QC
Onsite

About The Position

As a Team Lead Level Designer at Ubisoft Montréal, you will support the Project Lead and Production Manager in guiding a small level design team. You will help ensure work quality, meet delivery milestones, and coach team members while contributing directly to the development of the game when needed.

Requirements

  • Experience collaborating within a multidisciplinary game development team
  • Comfort guiding others through clear communication and collaboration
  • Strong organization and prioritization skills
  • Ability to support and grow a healthy, productive team environment
  • Practical knowledge of real-time 3D engines and level editors
  • Familiarity with production tracking tools such as Jira or Perforce
  • Understanding of game production workflows across disciplines
  • Professional English and French communication skills

Responsibilities

  • Plan, prioritize, assign, and track level design tasks and deliverables
  • Represent the level design team within the project
  • Organize and facilitate team meetings and regular follow-ups
  • Guide the team using a strong understanding of gameplay, level design documentation, and technical constraints
  • Share clear progress updates with the Project Lead and Production Manager, and suggest adjustments when needed
  • Anticipate potential team challenges and recommend constructive solutions
  • Coach and mentor team members on level design practices and tools
  • Contribute to performance feedback in collaboration with project leadership
  • Coordinate bug fixing related to the team’s work
  • Support onboarding and recruitment of new team members
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