Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are seeking a skilled mid level Surface Artist with strong experience in procedural texturing to join our team. This role is ideal for someone who is highly proficient in Substance Designer and capable of creating a wide variety of high-quality, game-ready materials. In return, you will be part of an experienced creative and supportive team working on various AAA titles! This is a Fixed-Term Employment role that requires to be fully onsite in Portland, OR and requires to follow a standard schedule of 11:00 AM – 7:00 PM PST.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
11-50 employees