Environment Artist (Onsite)

Liquid DevelopmentPortland, OR
$60,000 - $75,000Onsite

About The Position

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are seeking a skilled mid level Environment Artist with strong experience in environment and prop creation to join our team. You have proficiency across the full asset pipeline, from high-poly modeling through low-poly optimization and final texturing. You will be comfortable working with 3DS Max, Substance Painter, Substance Designer and Marmoset. In return, you will be part of an experienced creative and supportive team working on various AAA titles! This is a Fixed-Term Employment role that requires to be fully onsite in Portland, OR and requires to follow a standard schedule of 11:00 AM – 7:00 PM PST.

Requirements

  • A strong portfolio/demo reel with recent work showcasing proficiency in environment and prop art for video games (must submit to be considered)
  • 3+ years of professional experience working as a Environment Artist in the video game industry
  • Proficiency in environment and prop modeling and texturing
  • Strong understanding of high-poly to low-poly workflows
  • Experience with mid-poly modeling techniques
  • Familiarity with trim sheets and tileable texture creation
  • Working knowledge of: 3DS Max, Substance Painter, Substance Designer, and Marmoset

Nice To Haves

  • Zbrush experience

Responsibilities

  • Create high-quality environment and prop assets from high-poly to optimized low-poly models
  • Develop and apply textures using industry-standard workflows
  • Utilize trim sheets and tileable textures to ensure efficiency and consistency
  • Collaborate with the team to integrate assets into the game engine
  • Perform light technical setup and implementation tasks as needed

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match
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