Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Staff Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. In this role, you will be enabling productionized machine learning across all of Riot, at a global scale. You’ll be applying modern MLOps practices: streamlining deployment, simplifying operations, and creating reliable infrastructure that empowers data scientists, ML engineers, and product teams to deliver value quickly and confidently. As a Staff Software Engineer, you’ll design and implement methods for model deployment, monitoring, and lifecycle management. You’ll work on enabling all kinds of AI/ML by creating critical infrastructure; think model orchestration, feature stores, vector DBs, and everything in between. Your contributions will make ML & AI easier to adopt and operate across Riot, helping game and platform teams deliver high-impact machine learning solutions more efficiently. You will report to the Engineering Manager with Riot's Game Technology Group.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
1-10 employees