As an iOS engineer on the Monetization team at Grindr, you will shape the everyday experience of our users. You will lead the charge in architecting and implementing A/B tests for our core Monetization features, modernizing our iOS stack, and partnering closely with our backend and Android teams to define how Grindr’s core product evolves. Grindr operates in Grindr Mode: moderately hardcore day to day, truly hardcore when it counts. It’s about doing great work without burning out. Outcomes over outputs. Smart, driven people who raise your bar, with room to live full lives. This is a hybrid role based in our Palo Alto office and will require you to be in person Tuesdays and Thursdays. Working collaboratively with a brilliant cross-functional, cross-timezone team to make Grindr the best app it can be for its users. Able to work across multiple work streams and use ambiguity as an opportunity for high-level thinking. Create innovation by guiding data-driven decisions to adopt new technologies, architectures, and workflow through A/B testing and real-time observability. Elevate your team's technical proficiency; help your team adopt new tools and ways of working. We are building the iOS application towards a core architecture using Swift, SwiftUI, a MVVM presentation architecture, FactoryKit for dependency injection, and Swift Concurrency for async and parallel code. You will be evolving and maintaining the software architecture for current and future needs in order to develop highly innovative, consumer-facing mobile products, while supporting the product roadmap.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed