Research Scientists at Riot combine deep technical expertise across machine learning, artificial intelligence (AI), experimental design, and systems engineering to invent new ways players experience games. As a Staff Research Scientist, you push the boundaries of what’s possible and raise the bar for research quality and its translation into extraordinary gameplay. The Technology Research team performs applied research to accelerate the pace of building amazing player experiences at Riot Games. As a Staff Research Scientist, you will research and develop world models—learned representations that understand, predict, and simulate game environments. Rather than building general-purpose large language models, you will focus on models that capture the structure and dynamics of Riot's games: how state evolves, how players behave, and how design changes ripple through complex systems. Your work will power scalable simulation for agent training, automated game balancing, synthetic data generation, and new forms of language-conditioned game interaction. You will stay deeply hands-on, turning advances in predictive simulation, latent state representations, and environment modeling into concrete prototypes that game teams can evaluate and build on. You will work closely with game teams to ground your research in real gameplay needs and partner across Technology Research to connect world models with game AI and NLP efforts.
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Job Type
Full-time
Career Level
Principal
Education Level
Ph.D. or professional degree
Number of Employees
1-10 employees