At Unity, we're shaping the future of real-time 3D technology by building AI to transform how games are created and experienced. From intelligent authoring tools to new ways of interacting with content, we're engineering the next generation of pipelines that make 3D game development faster, more immersive, and more efficient. We build AI products, and we use AI to build them. Both halves of that sentence are moving fast: new models, new harnesses, new benchmarks, and new expectations arrive continuously, and requirements change underneath us as they do. AI has made our teams dramatically quicker at designing and writing software — which means the pressure has moved downstream, onto quality. Traditional QA cannot absorb that pressure, and hiring an army of manual testers would not either. We're looking for a Staff Quality Engineering Lead to own the quality bar for the entire Gaming AI organization and to solve this the way the problem demands: with AI. You will design the systems that let us ship confidently — AI-assisted code review and remediation, automatically generated tests that stay honest as requirements change, change-aware test selection, and defect intelligence that tells the organization what actually broke and who should care. You will also take on a problem the industry has not settled: how do you judge a product whose output is non-deterministic? Our products generate code, find and fix bugs, and produce art and design. There is often no single correct answer, so correctness has to be established across repeated runs, multiple judges, and several dimensions at once. And correctness is only half of it — speed, cost, and consistency are quality attributes here, not separate concerns. A generation that is right but slow or expensive fails the creator just as surely as one that is wrong. Above all of those sits an outcome rather than an output. What ultimately matters is whether a developer can build a game faster and more cheaply than they could without us, and whether the game they build excites the people who play it. A test suite proving our models emit valid code has measured very little if creators are not shipping better games sooner. Designing the measurement chain that runs from a single generation up to that outcome is the central intellectual problem of this role, and the reason it sits at Staff level. This is a leadership role without a large team behind it. You will not test everything yourself — that does not scale, and it is not the job. You will build the processes, tooling, and methodology that raise the bar across an organization of engineers, artists, and product managers, from requirements and design through unit, feature, regression, and performance testing. You will be the gatekeeper for the quality of our AI Authoring products end to end: frontend, backend, and the upstream and downstream systems we depend on, both internal and external. Being that gatekeeper takes ownership and backbone. We move fast and we feel time-to-market pressure constantly, which means you will regularly be asked to approve something before you are comfortable with it. The job is to make the risk explicit, say no when no is the right answer even to people more senior than you, and be able to defend the call with evidence rather than instinct. It is equally the job to recognize when a risk is worth taking, say so plainly, and commit fully once the organization decides. A gate that never closes is not a gate — and one that never opens is not a partner.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed