About The Position

Consensys is seeking a Staff Motion Designer to join the MetaMask Design Systems team. This role will focus on defining and implementing motion design across the MetaMask product, making experiences clearer, more responsive, and human. The designer will establish a shared motion language, build scalable systems, and collaborate with designers and engineers to integrate motion effectively. The position is within a remote-friendly, start-up environment focused on the rapidly evolving Web3 space.

Requirements

  • 6+ years of experience working with motion in digital products, using animation and interaction to make complex experiences easier to understand.
  • Experience defining motion languages and patterns that create consistency across screens, features, and platforms.
  • Experience building scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch.
  • Experience working closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms.
  • Experience using prototyping to explore and communicate ideas, helping teams align on how things should move and respond.
  • Ability to balance clarity and delight, knowing when motion helps guide someone and when it might get in the way.
  • Ability to raise the bar for craft, through feedback, collaboration, and hands-on contribution.
  • Applicants will be required to submit to background checks including but not limited to employment, education and criminal record checks.

Responsibilities

  • Shape how motion appears across MetaMask, from small interaction details to larger moments of expression.
  • Define a shared motion language and build systems that help teams use it consistently across the product.
  • Prototype, explore, and refine motion designs.
  • Work closely with designers and engineers to bring motion into the product in a way that scales.
  • Use motion to make the product easier to understand, helping people see what’s happening, what changed, and what to do next.
  • Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces.
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms.
  • Introduce moments of delight where they add value, without getting in the way.
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well.
  • Use prototypes to explore and communicate interaction ideas.
  • Contribute to the overall level of craft across the team through feedback and collaboration.

Benefits

  • Bonus
  • Equity
  • Other benefits
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