Staff Game Play Engineer, Battle Road

Onebrief
$205,000 - $255,000Remote

About The Position

Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient. We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world. Founded in 2019 by a group of experienced planners, today, Onebrief’s team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We’ve raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most. Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine – our proprietary cloud-based game engine that’s making the world playable. About the Role As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team — setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.

Requirements

  • 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
  • Deep familiarity with and experience tailoring game engines — Godot, Unity, Unreal, or custom
  • Sees and cultivates emergent behaviors across multiple interacting systems
  • Experience shipping and supporting live service games at scale
  • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
  • Track record of raising engineering quality and velocity across a team, not just within your own work
  • Low ego — you're here to make the product and the team better
  • U.S. Citizenship required due to federal contract requirements

Nice To Haves

  • Experience with military simulation, constructive modeling, or defense software
  • Familiarity with entity component systems or simulation-at-scale architecture
  • Experience working on real-time-strategy (RTS) games
  • Experience working alongside government customers

Responsibilities

  • Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
  • Provide architectural input across multiple concurrent projects — raise the quality ceiling and hit rate on feature delivery
  • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with a deep understanding of client/server architecture, state replication, latency, and scale
  • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
  • Mentor mid and junior engineers — invest in the team's growth, not just your own output
  • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration
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