Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time. Level is looking for a C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other constrained hardware. We are building a larger game and learning platform on a forked version of Godot, and this role focuses specifically on identifying what the engine actually needs for our product, what can be stripped out, and what must be rewritten or optimized so it performs well on lower-powered devices. This is a role for someone who has worked underneath the game/application layer, with experience working inside an engine and changed how it behaves on constrained hardware.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed