Spin In® Pixel Artist/Animator, Fall 2026

University of Delaware•Newark, DE
•$15 - $18•Onsite

About The Position

The Office of Economic Innovation and Partnerships (OEIP) at the University of Delaware (UD) is seeking a Pixel Artist with animation experience to join an interdisciplinary team of engineers, business analysts, marketing specialists, healthcare specialists and athletes. This team will work with an innovative company to leverage their existing live, in-person health and human performance training program to establish a scalable digital system to effectively reach young audiences. The student team will design and develop innovative ideas for the digital delivery of curriculum rooted in the science of Human Performance. They will conduct marketing and business research, analyses and develop an interactive, software or web-based prototype to make learning about health and human performance engaging, interactive, and exciting for young audiences. This Spin In® team will be based in a dedicated space at the Fintech Innovation Hub on the UD STAR campus. Weekly team meetings are required in a live, in-person format.

Requirements

  • Enrolled in BS program or BFA program – art, animation, game design or similar.
  • Experience with industry tools such as PhotoShop; Unity, etc.
  • Experience with Aseprite and/or similar 2D pixel art and animation software tools, required.
  • High attention to detail; excellent communication skills and leadership skills.
  • Applicants must be undergraduate students at the University of Delaware.
  • Applicants must be enrolled in a graduate program at the University of Delaware and be in good academic standing.

Nice To Haves

  • Experience with game design, game development, helpful but not required.
  • Experience with Tiled, game map editor.
  • An understanding of the software development life cycle, a plus.
  • Animation, programming and artistic knowledge is a plus all around.

Responsibilities

  • Develop a clear understanding of the existing product and service, and the field of human performance.
  • Engage with Business and Marketing Teams to understand primary market and customer(s); need and drive for new solutions for human performance for children aged 6-13.
  • Engage with Specialists to understand requirements pertaining to design and development of a platform to deliver clear, consistent content in an interactive, effective way to engage bases of learning.
  • Design and implement pixel art and 2D pixel art style; and construct the game’s visual assets.
  • Optimize assets for use on various platforms.
  • Establish and maintain consistent artistic style and theme.
  • Utilize animation to provide an interactive and engaging experience; establish animation for artistic models and assets of the game, including character and object animation.
  • Collaborate with Developers to determine requirements for asset integration and animation requirements.
  • Optimize animations to performance.
  • Work with other members on the team, recommend and develop additional features to increase engagement.
  • Internally validate the product and provide ongoing testing/feedback; work with Titus Human Performance and Champions representatives to develop a method to validate progress and product features.
  • Work with team to ensure that project is delivered on target according to the requirements and with the highest quality.
  • Keep the team up to date on technical development trends and updates.
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