Software Engineering Intern

MeliusNew York, NY
$11,000 - $11,000Onsite

About The Position

Melius is the agents lab for creative work. We build agentic interfaces to all the work that goes into building the next generation of images, video, audio and so much more. Generative media canvas, timeline editor, asset manager, and much more, built native for agents. Using Melius, users can spend more time being creative and let go of the century old legacy tools that only acted as constraints to their imagination. We’re backed by General Catalyst, Vine Ventures, Genius Ventures, and Antifund, and built by a team of second-time founders, former engineering leaders from Ramp, and operators who came up through top-tier VC and PE. We move fast, ship every day, and have strong opinions about craft. We are obsessed with our customers Not in the LinkedIn-poster way. Engineers sit in on user sessions. We watch creatives use the product on Saturdays and DM them on Sundays. When a customer hits a rough edge, the person who shipped the code is usually the one fixing it that afternoon. That will include you. This is not a “summer project” internship. Expect to be treated exactly as a full time engineer would be from the first day at your job. There will be dozens of projects that you lead and are expected to educate both customers and other members of the team on. The stack: Next.js and a real-time CRDT canvas on the frontend, NestJS / MikroORM / Postgres / Temporal / Turbopuffer on the backend, and the agent and model orchestration layer that ties it all together.

Requirements

  • Pursuing a degree in CS (or equivalent) and have built something real: a side project people actually used, open source contributions, a previous internship where you shipped.
  • Comfortable in TypeScript, or good enough at programming that you’ll be effective in it within a week.
  • Have played with LLMs beyond the chat box. Tool-calling, agent frameworks, React Flow, Yjs/CRDTs, or anything you hacked together at 2am are all table stakes.
  • Care about small details users never explicitly notice.
  • Comfortable with uncertainty. We might implode tomorrow or we might grow 100,000,000% WoW next week.
  • Default to shipping. Let’s get shit done.

Responsibilities

  • Building new tools for our agent end-to-end — what it can do on the canvas, what it can change in the timeline editor, and how it can semantically search in the asset manager.
  • Sitting in on user sessions, watching a creative hit a rough edge, and shipping the fix that same hour.
  • Adding evals and traces that tell us, honestly, whether the agent got better this week.
  • Polishing canvas interactions that thousands of creatives touch every day — the small details users never explicitly notice but always feel.

Benefits

  • $8500 monthly salary
  • $2500 monthly stipend for housing
  • $70/day per diem for meals
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