Software Engineering II

Microsoft•Redmond, WA

About The Position

Join the Windows Cloud Experiences team and help redefine how people connect to and interact with their Windows environments, anytime, anywhere, and from any device. We’re building the next generation of remote desktop experiences and are looking for engineers excited to solve complex technical problems across C++, graphics, media, and low-latency desktop streaming. As a Software Engineer II working on Windows desktop remoting, you will work alongside engineers and product managers to build high-performance experiences that connect users to Windows across devices and network conditions. You will have opportunities to work on technologies spanning graphics and rendering, GPU acceleration, remote desktop protocols, real-time media pipelines, and video encoding and decoding. Our team moves quickly, collaborates closely, and is focused on building reliable, high-quality experiences for customers at scale. Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Requirements

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages using C++ OR equivalent experience.
  • Ability to meet Microsoft, customer and/or government security screening requirements are required for this role.
  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Nice To Haves

  • Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages using C++.
  • Master's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages using C++ OR equivalent experience.
  • Experience developing performance-sensitive or systems-level software using C++.
  • Experience in one or more of the following areas: graphics, rendering, GPU programming, desktop remoting, video/media streaming, or real-time media processing.
  • Familiarity with graphics or GPU technologies such as DirectX/Direct3D, Vulkan, OpenGL, or CUDA.
  • Experience with video encoding/decoding, media pipelines, or codecs such as H.264, H.265/HEVC.
  • Experience with remote desktop, desktop streaming, screen capture, virtualization, or low-latency interactive applications.
  • Familiarity with Windows internals, Windows OS concepts, or native Windows development.
  • Experience debugging and optimizing performance, latency, memory, or resource utilization in complex software systems.

Responsibilities

  • Design, develop, test, and optimize C++ software for Windows desktop remoting and streaming experiences.
  • Build high-fidelity, low-latency remote desktop experiences that perform across a range of devices and network conditions.
  • Develop and optimize components across graphics, rendering, GPU acceleration, and real-time media pipelines.
  • Contribute to remote desktop and streaming technologies, including RDP, video encoding/decoding, and modern codecs such as H.264 and H.265/HEVC.
  • Investigate and improve performance, reliability, and quality using debugging, telemetry, and performance analysis.
  • Collaborate across engineering disciplines to integrate Windows clients, virtualized environments, and cloud-hosted desktops.
  • Diagnose complex technical issues across graphics, media, networking, and Windows system components.
  • Participate in design discussions, code reviews, testing, and continuous improvements to engineering quality.

Benefits

  • Certain roles may be eligible for benefits and other compensation.
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