Software Engineer

The New York TimesNew York, NY
$110,000 - $130,000Hybrid

About The Position

The New York Times is looking for a mid-level software engineer to join the Games team, with a primary focus on building web experiences and an opportunity to grow into backend development over time. New York Times Games helps people bring fun, thoughtful, and rewarding play into their daily lives through an expanding slate of original games, classic puzzles, and the iconic New York Times Crossword. The team consists of engineers, designers, and product managers, focusing on shipping user-centered, experiment-driven features. As a Software Engineer on the Games team, you will engineer exciting features for our portfolio of games, such as the NYT Crossword, Midi and Mini, Wordle, and Connections. SUB Squad focuses on growing Games subscribers by improving our subscription offerings, deepening player engagement, and ensuring subscribers stay subscribed. Most of your time will focus on frontend experiences in our web stack, while also collaborating with backend engineers and gradually taking on backend work as you ramp up and have interest. You will work in React & TypeScript on the frontend, Node.js for web applications, and Go-based APIs, all running on the AWS cloud platform. You will help develop, test, and operate features end-to-end, from idea to production, alongside a collaborative team that values learning and continuous improvement. This is a hybrid role based in our New York City headquarters.

Requirements

  • 2+ years of full-time software engineering experience building and supporting user-facing features in large-scale web applications using TypeScript and modern frontend frameworks such as React
  • Comfortable working with HTML and CSS to deliver accessible, responsive user interfaces
  • Experience in version control tools (Git, Bitbucket, etc.)
  • Familiarity with server-side web development (for example, Node.js, Go, or a similar language), or a clear interest in learning it
  • Comfort troubleshooting issues in production using logs, metrics, and monitoring tools
  • Experience collaborating with designers, product managers, and other engineers to ship features
  • Experience creating detailed technical documentation, including the ability to explain tradeoffs and rationale in writing and in conversation
  • Demonstrated growth mindset; you seek feedback, learn from mistakes, and are curious about new tools and practices
  • Interest in working for a mission-driven organization and in building products that delight a wide audience of players

Nice To Haves

  • Experience with A/B testing or experimentation platforms
  • Experience with observability tools such as Datadog, Sentry, or similar
  • Experience with Node.js or Go in a production environment
  • Prior experience working on consumer-facing products, games, or subscriptions

Responsibilities

  • Build web interfaces for our Games using React, TypeScript, and modern HTML/CSS.
  • Collaborate with backend engineers to integrate APIs that support new features and experiments.
  • Participate in the full development lifecycle, including technical design, implementation, code review, testing, and release.
  • Instrument features for observability and experimentation, working with analytics and product partners to define success metrics.
  • Debug and resolve issues in frontend code, Node.js services, and supporting infrastructure.
  • Help improve our frontend architecture, shared components, and developer tooling.
  • Participate in an on-call rotation for the systems you help build.
  • Demonstrate support and understanding of our value of journalistic independence and a commitment to our mission to seek the truth and help people understand the world.

Benefits

  • medical
  • dental
  • vision benefits
  • Flexible Spending Accounts (F.S.A.s)
  • company-matching 401(k) plan
  • paid vacation
  • paid sick days
  • paid parental leave
  • tuition reimbursement
  • professional development programs
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