Software Engineer

Cubic CorporationAshburn, VA
$85,000 - $108,000Hybrid

About The Position

The Software Engineer, Video Processing Platform Maintenance is an individual contributor role responsible for maintaining and extending a mixed C++ media-processing platform and Windows desktop video exploitation application suite. This full-time position is based in Ashburn, VA and follows a 9/80 schedule with a hybrid work arrangement. The role supports day-to-day reliability, builds, debugging, release support, and incremental feature work across video-processing services, desktop GUI workflows, supporting tools, native media components, plugins, installers, and deployment artifacts.

Requirements

  • Bachelor’s degree in computer science, software engineering, electronic engineering, or a related technical discipline, plus a minimum of 5 years of professional software engineering experience; or a master’s degree in a related technical discipline plus a minimum of 3 years of related experience.
  • Ability to obtain a DOD Security Clearence
  • Minimum of 5 years of professional experience developing, debugging, testing, and maintaining production software, including strong experience with C++ and large existing codebases.
  • Professional experience with C#/.NET Framework desktop application development, including WinForms, WPF, Visual Studio, MSBuild, NuGet, project files, resource files, custom controls, generated code, and build events.
  • Practical experience debugging across managed code, native code, interop boundaries, Linux build/link/runtime dependencies, file-system state, registry/configuration, installers, release packaging, and third-party runtime dependencies.
  • Working knowledge of Docker-based development or build environments, CI/CD build troubleshooting, gRPC/protobuf or similar service/message contracts, and scripting with PowerShell, batch, Makefiles, or similar build automation tools.

Nice To Haves

  • Familiarity with FFmpeg/libav, video containers/codecs, MPEG-TS, MP4/fMP4, streaming media systems, KLV metadata, or video timing analysis.
  • Familiarity with GPU or hardware-accelerated media paths such as CUDA, VAAPI, QSV, Jetson, arm64 builds, or similar technologies.
  • Familiarity with Kubernetes-hosted workloads, container image promotion, Linux/Docker packaging paths, and runtime artifact management.
  • Familiarity with GIS, geospatial, ISR, or video exploitation workflows, including KML, map overlays, georeferencing, match-point workflows, camera/sensor metadata, tracking data, subtitles, or reporting.
  • Careful maintenance mindset when working with proprietary, legacy, partially vendored, installer-sensitive, licensing-sensitive, or customer-data-sensitive software systems.

Responsibilities

  • Maintain and enhance C++ media processors for ingest, stream chunking, fragmented MP4 packaging, thumbnail generation, KLV-to-JSON conversion, file output, and protobuf output.
  • Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata, stream attributes, stream timing, and hardware-accelerated processing paths.
  • Maintain Dockerized Linux builds across x86_64 and arm64 environments, including UBI/Rocky-based images, GCC toolsets, CUDA runtime dependencies, image packaging, and CI/CD build troubleshooting.
  • Update and troubleshoot gRPC/protobuf processor interfaces used by the media-processing runtime and support validation of processors in Kubernetes-hosted media pipelines.
  • Maintain Windows desktop application modules for controls, configuration, workspaces, project browsing, enhancement settings, WPF views, post-processing, reporting, GIS extensions, georeferencing, masking, and measurement.
  • Debug customer-reported and QA-reported issues in media ingest, playback, enhancement, stabilization, export, project loading, workspace state, presets, preferences, masking, measurement, and post-processing workflows.
  • Trace and resolve defects across C#/.NET Framework code, native C++ components, C++/CLI bridges, DirectShow filters, FFmpeg/LAV-style media dependencies, GPU or hardware-accelerated paths, and third-party binaries.
  • Maintain Visual Studio 2022 solution builds across supported configurations, including .NET Framework targeting packs, MSBuild, NuGet restores, Conan dependencies, generated version metadata, build scripts, and third-party reference paths.
  • Maintain release packaging for multiple product editions and deployment modes, including portable builds, plugin installers, prerequisite installers, NSIS/PowerShell automation, launcher behavior, and licensing or entitlement flows.
  • Create targeted unit tests, integration tests, smoke tests, minimal reproducers, build notes, runtime dependency documentation, and maintainer checklists for complex software defects and high-risk workflow paths.

Benefits

  • medical insurance
  • dental insurance
  • vision insurance
  • company-paid disability
  • life insurance options
  • critical illness coverages
  • accident coverages
  • Flexible Spending Accounts
  • pre-paid legal plan
  • travel accident insurance
  • award-winning well-being program
  • employer-funded lifestyle spending account
  • paid parental leave
  • 401k Retirement Plan with a company match
  • backup childcare
  • pet care
  • pet insurance
  • virtual tutoring
  • tuition reimbursement program
  • flexible time-off arrangement
  • paid time-off (PTO)/Sick leave
  • 11 paid holidays
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