At Vinci4d, we are building the next generation of simulation software for thermal, fluid flow, and structural mechanics applications — the kind of tools that change how engineers design products, from the first mesh to the final answer. We are a small, technically deep team that moves fast, ships real software, and takes on hard problems that matter. If you want your work to be foundational to a platform used by engineers worldwide, this is the place. We are looking for a software engineer who lives at the intersection of computational solid mechanics, numerical methods, and high-performance computing. You will design, implement, and tune solvers for geometric and material nonlinearity in solid mechanics — think large-deformation, contact, and history-dependent material response — that run at scale on modern hardware. You will write production-quality code, contribute to our CI/CD infrastructure, and collaborate closely with a multi-disciplinary team of physicists, engineers, and software developers. This is not a "maintain the existing stack" role. You will be building things that don't exist yet, solving problems that require both rigorous mathematical thinking and solid engineering instincts.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed