Software Engineer

MicrosoftRedmond, WA
$102,100 - $219,200Onsite

About The Position

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Play is at the heart of everything we do, from the relentless experimentation of our community to its use as an essential teaching tool in classrooms. We enable millions to create and play together, connect people across the globe, and foster a passionate community. Our community is global and incredibly diverse, and we strive for the Mojang Studios team to be as diverse as our community. The Immersion Systems team is looking for a Software Engineer to help enhance the animation system for Minecraft. You will join a team of engineers in Redmond responsible for critical technologies that enable developers and content creators to create more immersive experiences and prototype game animations more easily. You will partner with other peers across disciplines (Dev, Design, Product, and Quality) to architect and build powerful new features that delight players and creators. As a developer in this area, you will evaluate requirements, design solutions, estimate development, and integrate high-quality features into Minecraft across dozens of platforms. Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Requirements

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java OR equivalent experience.

Nice To Haves

  • 4+ years of experience developing in C++, preferably cross-platform.
  • Experience working with skeletal animation keyframe blending, resolving animation trees, or writing IK solvers.
  • Experience working with production animation systems such as those in Unreal Engine, Unity, or Godot.
  • Experience driving cross-org and cross-discipline communications.

Responsibilities

  • Take a customer-centric approach while designing and implementing systems to build gameplay.
  • Design elegant solutions for systems considering overall product architecture.
  • Produce simple, extensible, and maintainable high-quality code.
  • Contribute to design, implementation, and code reviews across the feature area.
  • Effective communicator who can reach successful outcomes through collaboration across disciplines.

Benefits

  • Certain roles may be eligible for benefits and other compensation.
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