Software Engineer UI

Electronic Arts•Los Angeles, CA
•$143,800 - $217,200•Hybrid

About The Position

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order,  Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We’re looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience.

Requirements

  • 4+ years’ experience in the games industry working as an engineer, with experience in UI/UX.
  • Proficiency in C++.
  • Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.
  • Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
  • Familiarity with PC gaming and player expectations on that platform.
  • Familiarity with UX best practices.
  • Passion for making a great player experience.

Nice To Haves

  • Unreal Engine experience is a major plus, but not required.

Responsibilities

  • Design, build, and maintain scalable, modular UI systems, in-game HUDs, menus, and front-end features.
  • Drive PC-specific UI/UX features, owning the holistic experience from the engineering side. This can include everything from mouse-and-keyboard navigation, dynamic cursor behaviors, comprehensive key remapping, detailed settings menus, and beyond.
  • Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.
  • Collaborate with a diverse set of stakeholders - engineers, UI/UX designers, technical artists, technical designers, producers, QA.
  • Contribute to healthy team morale and culture
  • Share and receive opinions about the game as a whole

Benefits

  • paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • medical/dental/vision insurance
  • life insurance
  • disability insurance
  • 401(k) to temporary full-time employees scheduled to work full time.
  • vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • extended health/dental/vision coverage
  • basic life insurance
  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games
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