Mirage is hiring a founding engineer to build photorealistic 3D rendering for Tesseract, its Rust-based, cross-platform graphics and media rendering engine. The role will establish the core architecture for a fast interactive editing preview and a physically based final renderer—path-traced or hybrid ray-traced—using a shared scene, material, and lighting model so that previews match exported footage. The engineer will make foundational technical decisions, build rendering capabilities and production-scale infrastructure, and design APIs suitable for both people and AI agents. The work includes balancing image quality, predictable render cost, robustness, and performance, while integrating 3D with Tesseract’s existing video, motion graphics, effects, and compositing pipeline. The engineer will collaborate with engine, product, and AI teams and help hire and grow the 3D rendering team. Most roles require in-person work at Mirage’s New York City headquarters in Union Square. Benefits listed apply to full-time employees only.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed