Software Engineer, Linux Graphics

NVIDIASanta Clara, CA
$116,000 - $189,750

About The Position

NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new features to support Wayland, Vulkan and OpenGL software for our GPUs, as well as enhancements and maintenance of existing features, including the testing and continuous improvement to maintain the driver quality.

Requirements

  • A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.
  • 3+ years of programming experience in C and C++.
  • Very good oral and written communication skills.

Nice To Haves

  • Prior experience with Linux gaming development.
  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
  • A self-motivated teammate with good attitude.

Responsibilities

  • Definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.
  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on current and upcoming Linux based operating systems, ensuring the best performance and feature quality running on cross platform implementations.
  • Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.
  • Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

Benefits

  • equity
  • benefits
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