Intern - Software Engineer, CPU Debugger (NTD)

Nintendo•Redmond, WA
•Onsite

About The Position

Nintendo Technology Development (NTD) is seeking a highly motivated, self-starting Software Engineer Intern to join its CPU Debugger team for Summer 2027. The internship offers the opportunity to grow in a fast-paced, engineering-focused environment while contributing to debugging tools for Nintendo products. The intern will validate the build and test environment, investigate and fix a minor bug for a Nintendo product, improve the command-line debugger experience, develop the VS Code Debug Adapter, and investigate debugging performance and reliability across the CLI and adapter paths. This position is onsite in Redmond, Washington, and is not open to remote work. Applicants must be legally eligible to work in the United States; visa sponsorship is not available. This is a contract position with a pay rate of $45 USD and eligibility for benefits through the employing agency.

Requirements

  • Strong programming ability and willingness to learn and transfer skills.
  • Strong knowledge of software engineering fundamentals.
  • Good communication skills and strong writing skills.
  • Ability to learn quickly, ask questions, and contribute in a small, dynamic team setting.
  • Be a rising senior pursuing a BS or MS in Computer Science or a related Engineering field.
  • Availability for full-time work during Summer 2027.
  • Must be legally eligible to work in the United States; visa sponsorship is not available.

Nice To Haves

  • C/C++ experience; C# experience is a plus.
  • Experience looking into low-level file formats such as ELF or COFF.
  • Familiarity with LLDB or GDB.
  • Familiarity with the VS Code extension and debug-adapter ecosystem; this is not required.

Responsibilities

  • Validate the build and test environment.
  • Complete a minor bug investigation and fix for a Nintendo product.
  • Enhance the CLI debugger experience, including command usability, output, scripting and automation, and day-to-day ergonomics for engineers.
  • Build out and improve the VS Code Debug Adapter to make debugging accessible through a modern, extensible editor experience.
  • Investigate and improve debugging performance and reliability across the CLI and adapter paths.

Benefits

  • Medical insurance through the employing agency, subject to elections, eligibility requirements, and plan terms.
  • Employee assistance program through the employing agency, subject to eligibility and program terms.
  • Paid sick leave through the employing agency, subject to eligibility and program terms.
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