Software Engineer - Game Integrations

General Intuition & MedalNew York, NY
$180,000 - $275,000Onsite

About The Position

Medal is the largest platform for gaming clips, where millions of gamers capture, share, and discover new games. The company's mission is to design products that make sharing and connecting around gaming seamless and fun, and to build a place where brands and game publishers can reach high-quality gamers to grow their products. Medal's data powers General Intuition, a frontier research lab that recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos. The role of Software Engineer - Game Integrations will focus on deepening how Medal's recorder interfaces with games. This involves building and maintaining integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity). The goal is to extract game-specific data and power features like auto clipping. This is low-level, hands-on work that requires understanding how games work, writing engine plugins, reverse-engineering how games expose data, and working with game APIs and log files to enable automatic capture of gaming moments.

Requirements

  • 5+ Years of C# experience in performance-critical contexts
  • Good understanding of the Windows OS
  • Demonstrable evidence that you play or tinker with games, not just build software
  • Ownership & attention to detail: You see things through, and can be responsible for end-to-end quality of complex features
  • Code Performance: Excellent understanding of code performance implications in production and confident with profiling tools
  • Be result-driven: Everything we do is driven by the metrics and performance of the feature. We move fast and ship regularly
  • Measuring with metrics: Comfort with A/B testing and measuring results with usage metrics
  • Gaming: A passion for games and the gaming communities, and a user of Discord and other gaming-adjacent products.

Nice To Haves

  • C/C++ experience in performance-critical contexts
  • Graphics API experience, especially DX11, DX12 and Vulkan
  • Reverse engineering and hooking/injection experience

Responsibilities

  • Building and maintaining integrations that interface directly with game engines and game-specific APIs.
  • Developing engine plugins (Unreal, Unity) to extract game-specific data.
  • Powering features like auto clipping.
  • Understanding how games work.
  • Writing engine plugins.
  • Reverse-engineering how games expose data.
  • Working with game APIs and log files to capture gaming moments automatically.
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