Software Development Manager

Light & Wonder•Las Vegas, NV
•Hybrid

About The Position

The Engineering Manager, Build Pipeline & Tools will lead the team that builds and operates the build, release, and asset pipeline behind Light & Wonder’s next-generation gaming platform. The role manages and develops engineers and sets the technical direction for moving code and content from game studios to running games across supported platforms and hardware requirements. The position is hybrid and based in Las Vegas, Nevada, with team members expected to work in the office four days per week. Because Light & Wonder operates in highly regulated gaming businesses, employees may need to obtain gaming or other licenses, undergo background investigations or security checks, and meet applicable legal, regulatory, or contractual standards. A due diligence or background investigation is a prerequisite to employment to the extent permitted by law.

Requirements

  • Bachelor’s degree in computer science or a related field, or equivalent experience.
  • At least 8 years of professional software development experience, including significant experience in build engineering, CI/CD, developer tools, and pipeline engineering.
  • At least 3 years of engineering management experience, with direct responsibility for hiring, mentoring, and team performance.
  • Strong knowledge of CI/CD, build systems, source control, and automation.
  • Strong programming or scripting skills in C++, C#, Python, or similar languages.
  • Deep understanding of Jenkins, Perforce or Git, and on-premise build infrastructure.
  • Direct experience working with Unity, Unreal, or a comparable commercial game engine.
  • Excellent problem-solving and communication skills.
  • Ability to lead and mentor team members.
  • Consent to a due diligence or background investigation as a prerequisite to employment, to the extent permitted by law; applicable licensing, background, security, or other regulatory requirements may also apply.

Nice To Haves

  • Experience building cross-platform solutions is highly preferred.

Responsibilities

  • Lead, mentor, and develop a team responsible for CI/CD, build systems, development tools, and the asset pipeline supporting game development.
  • Define and drive the technical strategy and roadmap for build infrastructure, automation, developer tooling, and content and asset workflows.
  • Own and continuously evolve CI/CD pipelines across platforms, providing fast, reliable, repeatable compilation, test orchestration, packaging, signing, and releases.
  • Drive development and optimization of asset pipelines for efficient processing, validation, and delivery of game content across supported platforms.
  • Partner with test automation teams to integrate automated testing into CI/CD workflows, improve test feedback cycles, and strengthen build and release quality.
  • Collaborate with Game Development Kit (GDK) engineers, platform teams, and game studios to improve development workflows and deliver effective tools and automation.
  • Ensure development infrastructure, tools, and pipelines are reliable, scalable, maintainable, and efficient across supported platforms.
  • Leverage AI-assisted tools to improve development efficiency, code quality, testing effectiveness, and team productivity.
  • Stay current with industry trends and technologies.
  • Perform other job-related tasks and responsibilities as requested.
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